Ok so I have a localscript in starterpack which then fires a remote event inside a serverscript in
serverscriptservice, my game is FE, ok so and when it fires it in the server it prints that the script
the remote event is in isn't a valid member of serverscriptservice, is it normal to have things not
showing in serverscriptservice.. maybe i should parent this scripts somewhere else?
If you wish to see the script please ask
Anything in ServerScriptService or ServerStorage cannot be viewed by the client in a server environment (hence the name). The best place to put your remote events and functions, along with anything else you want to store that both the client and server can see, is ReplicatedStorage.
ServerStorage- Store models/objects only server can see (scripts don't run here) ReplicatedStorage- Store models/objects both server & client can see (scripts don't run) ServerScriptService- Store server scripts for your game (scripts run)