So I have a game that I want to implement rounds in. I can do basically everything else, I just need to know how to have the game either wait a certain amount of time (Say 120 seconds) to continue the script, or have a value be true.
Example:
There is a button that needs to be pressed, and the player must beat the obby in 120 seconds or less and hit the button. If the player hits the button, it continues with the script, if they fail to complete it in the 120 seconds, it will still continue with the script.

2 comments
What do you mean by "Break the for loop" would I just use :Break() or something?
Updated.