Current, PlayerMouse.Icon doesn't work, so we have to set it via the mouse derived from a Tool or HopperBin event. I've heard that equipping the tool using EquipTool and then removing it won't keep the icon, and you can't force select a HopperBin (as far as my knowledge).
Is there any way to do that without having the user having to press a key or using a tool?

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I don't believe so.