You know when you use bodyposition to move a part to a spot, it glides through the air.
COMMUNITY QUESTION
Is there a way to turn a part smoothly, just like it moves smoothly using bodyposition?
1 answer
You can use CFrame lerp.
local Pos1 = CFrame.new() -- Start position
local Pos2 = CFrame.new(Vector3.new(10, 10, 10)) -- End position
for i = 0, 1, 0.01 do
Part.CFrame = Pos1:lerp(Pos2, i) -- transitions the part from Pos1 to Pos2
wait()
end
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1 comment
this method can work on unanchored and anchored parts.