local players = game.Players:GetChildren()
local plr3 = players[3]
local statp3 = plr3.Character:WaitForChild("Ow").Value
if statp3 == 1 then
statp3 = 3
elseif statp3 == 0 then
statp3 = 2
end
statp3 is an IntValue inside the player's character. Whenever i kill someone i want it to change to a certain number determined by what the statp3 number currently is. But even when statp3 == 1 it still skips it and goes to the elseif line and changes statp3 to 2.
