I wrote this script:
local player = game.Players.LocalPlayer
local character = player.character
local head = character.Head
local uppertorso = character.UpperTorso
local lowertorso = character.LowerTorso
local camera = game.Workspace.CurrentCamera
local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")
function headMove()
local camangle = camera.CFrame.lookVector
character.UpperTorso.Neck.C0 = CFrame.new(Vector3.new(0,1,0), Vector3.new(camangle.x,camangle.y,camangle.z))
end
rs.Stepped:Connect(headMove)
and it won't Translate correctly, like the head is on a weird rotation and everything, all of the movements of the camera translate to the right type of rotation to the Neck, but the position is off... Any help will be greatly appreciated.
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1 comment
Shrekk neds hiz hed 2 fawlo de camra! Dunt lett shrekk doun m8ees!