I was just wondering if this function can be converted into an anonymouse function, is it possible? I'm thinking no, but I could be wrong.
function onKeyPress(actionName, userInputState, inputObject)
if userInputState == Enum.UserInputState.Begin then
print("R was pressed")
end
end
game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode.R)
If you don't know what an anonymous function is, it looks something like this:
game.workspace.Part.Changed:Connect(function()
print ("A-non-moose")
end)

1 comment
Oh cool, thanks