I have a dialog that when you select any of the dialogs, the game will kick you. But when I word it as
local Dialog = workspace.Guy.Head.Dialog.ChoiceC.DialogChoice
the script will not work when it is selected because I have multiple dialog choices within one dialog choice. Is there a way to replicate this exact script but have it activate when it is has multiple Dialog Choices? (This script is a local script in StarterGui)
local Dialog = workspace.Guy.Head.Dialog
Dialog.DialogChoiceSelected:connect(function(Player, Choice)
game.Players.LocalPlayer:Kick()
end)
Directory: https://gyazo.com/9cc34f92662160af4e5a3831c411c07a

1 comment
could you please include an image of the directory ? thanks.