sp.Touched:connect(function(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid then
local character = hit.Parent
local player = game.Players:GetPlayerFromCharacter(character)
local key = tostring(player.UserId)
local moneyData = DataStoreService:GetDataStore("Money",key)
local money = moneyData:GetAsync(key)
if money == nil then
moneyData:SetAsync(key,0)
end
if throttle then
throttle = false
moneyData:IncrementAsync(key,1)
money = moneyData:GetAsync(key)
print(money)
wait(1)
throttle = true
end
end
end)
It says in yellow " Request was throttled. Try sending fewer requests. Key = 187286943"
I'm only using IncrementAsync at a maximum of 1 per second? What does the request throttled mean and should it be any concern since everything still works.
