--------------------
--| WaitForChild |--
--------------------
-- Waits for parent.child to exist, then returns it
local function WaitForChild(parent, childName)
assert(parent, "ERROR: WaitForChild: parent is nil")
while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
return parent[childName]
end
-----------------
--| Variables |--
-----------------
local GamePassService = Game:GetService('GamePassService')
local PlayersService = Game:GetService('Players')
local InsertService = Game:GetService('InsertService')
local LightingService = Game:GetService('Lighting') --TODO: Use new data store service once that exists
local GamePassIdObject = WaitForChild(script, 'GamePassId')
local ToolAssetsToLoad = WaitForChild(script, 'ToolAssetsToLoad')
local AdminTools = LightingService:FindFirstChild('AdminTools')
-----------------
--| Functions |--
-----------------
-- Makes copies of all the admin tools and puts them in target
local function CloneAdminTools(target)
for _, tool in pairs(AdminTools:GetChildren()) do
local toolClone = tool:Clone()
toolClone.Parent = target
end
end
-- When a player with the game pass joins, give them the admin tools
local function OnPlayerAdded(player)
print("Works!")
if game.GamePassService:PlayerHasPass(player, 4504171) then
print("Gamepass!")
local starterGear = WaitForChild(player, 'StarterGear')
CloneAdminTools(starterGear)
else
print("NoGPass")
if player.Character then -- They've already loaded and won't get their StarterGear until next spawn
local backpack = WaitForChild(player, 'Backpack')
CloneAdminTools(backpack)
end
end
end
--------------------
--| Script Logic |--
--------------------
-- Create AdminTools if it doesn't exist
if not AdminTools then
AdminTools = Instance.new('Model')
AdminTools.Name = 'AdminTools'
-- Load all of the assets in ToolAssetsToLoad and put them in AdminTools
for _, intObject in pairs(ToolAssetsToLoad:GetChildren()) do
if intObject and intObject:IsA('IntValue') and intObject.Value then
local assetModel = InsertService:LoadAsset(intObject.Value)
if assetModel then
local asset = assetModel:GetChildren()[1]
if asset then
asset.Parent = AdminTools
end
end
end
end
AdminTools.Parent = LightingService
end
PlayersService.PlayerAdded:connect(OnPlayerAdded)
It keeps throwing an error saying that Internal Server error, cannot cast instance into int64

1 comment
On what line?