How could I make the player have to stop and play an animation when taking damage?
COMMUNITY QUESTION
Animation for taking damage?
1 answer
Make sure this is in a localscript and is either placed in StarterCharacterScripts or StarterPlayerScripts.
I hope I've helped you out.
local Humanoid = game.Players.LocalPlayer.Character.Humanoid
local currentHealth = Humanoid.Health
local DamageAnimation = "rbxassetid://1764222386"
local function PlayAnimation(AnimationId)
local Animation = Instance.new("Animation")
Animation.AnimationId = AnimationId
Animation.Name = AnimationId
local LoadAnim = Humanoid:LoadAnimation(Animation)
LoadAnim:Play()
end
local function StopAnimation(AnimationId)
for index, child in pairs(Humanoid:GetPlayingAnimationTracks()) do
if string.match(DamageAnimation, child.Name) then
child:Stop()
end
end
end
Humanoid.HealthChanged:connect(function(health)
local change = math.abs(currentHealth - health)
if change >= 45 then
PlayAnimation(DamageAnimation)
end
if health > 65 then
StopAnimation(DamageAnimation)
end
currentHealth = health
end)
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