So I'm making a character selection GUI, and am using local scripts, it works perfectly in 'play solo' but in game or via the network. Other characters can not see the morphed character, only the local user can. I tried using a server side script, but obviously that won't work in a startergui (as far as I aware). Any work arounds or fixes?

local Character = player.Character
script.Parent.MouseButton1Down:connect(onTouched)
function onTouched(hit)
	if Character:findFirstChild("Humanoid") ~= nil and Character:findFirstChild("Chest") == nil then
		local g = game.lighting.Character.Chest:clone()
		g.Parent = Character
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == "Part" then
				local W = Instance.new("Weld")
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new("Weld")
				Y.Part0 = Character.Torso
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == "Part" then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
	elseif Character:findFirstChild("Chest") ~= nil then
		Character:findFirstChild ("Chest"):remove ("Chest")
		end
end	

script.Parent.MouseButton1Down:connect(onTouched)

3 comments

0

What type of errors are you getting?

0

Use remote events and do the changes server side

0

Cloning on a client is not recommended. Use a server script and a RemoteEvent.