Is there any way to make it so that a "spin" script that is inside a part will only affect THAT part and not it's children? Is there any way of doing this while still having something that keeps the parts welded together like a WeldConstraint?

2 comments

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Weld the parts, use a BodyAngularVelocity. (I recommend qPerfectionWeld)

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This won't affect the parts children?