game.Players.PlayerAdded:Connect(function(plr)
game.Lighting.Blur.Enabled = true
end)
This makes blur enabled when a player joins. What I don't get is why it only makes the player that joined have blur, since it isn't a local script. Can someone explain why it acts like a local script?

2 comments
Try taking out the plr
No I wanted it to act like a local script I just didn't understand why it did.