Let's say a player touches a part and he touched it with it "Right Arm" or "Left Leg", how would I code something that detects that part of his/her body that it touches and gives a certain amount of damage?
✓ ANSWER ACCEPTED
How to code specific damage Script on a part?
1 answer
✓ Accepted answer
Parent an IntValue or NumberValue in the part and subtract a value from it on collision.
--Script
game.Players.PlayerAdded:connect(function(ply)
ply.CharacterAdded:connect(function(cha)
local hum = cha:WaitForChild("Humanoid")
local parts = {
["Right Arm"] = 5, --R6
["Left Arm"] = 5,
["LeftLowerArm"] = 5, --R15
["LeftUpperArm"] = 5,
["RightLowerArm"] = 5,
["RightUpperArm"] = 5,
["RightHand"] = 2,
["LeftHand"] =2
}
for I,v in pairs(cha:GetChildren()) do
if parts[v.Name] then
local hp = Instance.new("IntValue",v)
hp.Name = "Health"
hp.Value = parts[v.Name]
end
end
end)
end)
--Part that Touches character script
local damage = 5
script.Parent.Touched:connect(function(hit)
local par = hit.Parent
if par.ClassName == "Model" then
local hp = hit:FindFirstChild("Health")
if hp then
hp.Value = hp.Value - damage
if hp.Value <=0 then
hit:Destroy()
end
end
end
end)
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
well im not really sure but wouldnt they have to have humanoids and then you just find it in there?