game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
i used this to hide/disable the default backpack. I am making my own inventory and when you click the gui for equipping it equips it onto the character. the tools work if the backpack is not hidden.
Would this mean i would have to manipulate the code in the actual tool so it would know when the tool is equipped (true or false boolean) and then if its equipped then whenever i click the screen it would perform whatever the tool does?
Thank you for reading, I want to ask this question to know if there's a more efficient method in doing this.

1 comment
Thanks but it didnt answer the question i just had to manipulate the code using userinputservice instead of tool.Activated.