elseif mode == 2 then --Reality local soundeffect = game.ReplicatedStorage.LandSummon:Clone() soundeffect.Parent = character.UpperTorso soundeffect:Play() local summon = game.ReplicatedStorage:FindFirstChild("Dark Land"):Clone() local summonchildren = summon:GetChildren() summonchildren.Transparency = 1 summon.PrimaryPart = summon.Center summon.Parent = character.RightFoot summon:SetPrimaryPartCFrame(summon:GetPrimaryPartCFrame() * CFrame.new(character.RightFoot.Position))
for i = 1,10 do wait(0.05) summonchildren.Transparency = summonchildren.Transparency - 0.1 end
game:GetService("Debris"):AddItem(summon,30
its transparency wont change. 'Dark Land' is a model.

2 comments
You didn't put the whole code into the code block lol
only one line of code?