y = script.Parent.Parent.Character.Torso.Rotation.Y
print("y = "..y) <-----This wont work, I mean it prints -0, when when I move around it's always -0. And when I check in the properties, it's not -0
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How do I get a rotation value from Character torso? [Stupid error, ignore this post]
1 answer
✓ Accepted answer
Well, Humanoid isn't really a block.. It can't really turn around. Try it with a brick.
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Why'd I put that.... I put part MB