local mouse = game.Players.LocalPlayer:GetMouse()
local running = false
function getTool()
for _, kid in ipairs(script.Parent:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
mouse.KeyDown:connect(function (key)
key = string.lower(key)
if string.byte(key) == 48 then
running = true
local keyConnection = mouse.KeyUp:connect(function (key)
if string.byte(key) == 48 then
running = false
end
end)
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
wait()
end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 15
repeat wait () until running == false
keyConnection:disconnect()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 10
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
wait()
end
end
end)
COMMUNITY QUESTION
Hi? What i need to add to put animation while running? TYIA
1 answer
local Animation = Instance.new('Animation')
local Track = nil
game.Players.LocalPlayer.Character.Humanoid.Running:connect(function(speed)
if speed > 0 then
print('running')
Animation.Animation.Id = --your id here
Track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Animation)
Track:Play()
else
print('idle')
end
end)
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1 comment
free model