I'm still starting on a project, but so far I'm lost. I need to have one team (zombies) spawn in as zombies, but where do I put the Models? I've tried putting them into the Teams folder, but that didn't work. Am I forget to add something in the script, or do they go somewhere else?
I also am having trouble giving JUST the Human teams the weapons. It somehow gives both teams the same weapons... Here the script, but I am still troubled.
system = script.Parent
is_playing = system.Playing
stage = system.Stage
weapons = game.Teams.Humans
hum_team = game.Teams["Humans"]
zom_team = game.Teams["Zombies"]
msg = nil
hint = nil
playing = false
interrupted = false
minutes = 0
seconds = 0
function displayHint(text)
if(hint==nil)then
hint = Instance.new("Hint")
hint.Text = text
hint.Parent = game.Workspace
else
hint.Text = text
end
end
function removeHint()
if(hint~=nil)then hint:remove() hint = nil end
end
function displayMsg(text)
if(msg==nil)then
msg = Instance.new("Message")
msg.Text = text
msg.Parent = game.Workspace
else
msg.Text = text
end
end
function removeMsg()
if(msg~=nil)then msg:remove() msg = nil
end
end
function killPlayers()
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].Character~=nil)then
local h = player[p].Character:FindFirstChild("Humanoid")
if(h.Health>0)then
player[p].Character.Humanoid.Health = 0
else
if(player[p]:FindFirstChild("Dead")~=nil)then
player[p].Dead.Value = false
player[p].Class.Value = "Zombie"
player[p].TeamColor = hum_team.TeamColor
end
end
end
end
end
end
function resetPlayers()
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p]:FindFirstChild("Dead")~=nil)then
player[p].Dead.Value = false
player[p].Class.Value = "Zombie"
player[p].TeamColor = hum_team.TeamColor
end
end
end
end
function countPlayers()
local count = 0
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].Character~=nil)then
count = count +1
end
end
end
return count
end
function countPlayersInTeam(team)
local team_count = 0
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].TeamColor==team.TeamColor)then
team_count = team_count +1
end
end
end
return team_count
end
function assignZombies(amount)
local valid_players = {}
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].TeamColor==hum_team.TeamColor)and
(player[p].Character~=nil)then
table.insert(valid_players,player[p])
end
end
end
if(#valid_players>amount)then
while(amount>0)do
local rand = math.random(1,#valid_players)
local chosen = valid_players[rand]
chosen.TeamColor = zom_team.TeamColor
chosen.Character.Humanoid.Health = 0
table.remove(valid_players,rand)
amount = amount -1
end
end
end
function countDown()
seconds = seconds -1
if(seconds<0)then
minutes = minutes -1
seconds = 59
if(minutes<0)then playing = false return true end
end
return false
end
local function playZombies()
if(countPlayers()<=3)then
assignZombies(1)
elseif(countPlayers()<=6)then
assignZombies(2)
else
assignZombies(3)
end
function displayHint(text)
if(hint==nil)then
hint = Instance.new("Hint")
hint.Text = text
hint.Parent = game.Workspace
else
hint.Text = text
end
end
function removeHint()
if(hint~=nil)then hint:remove() hint = nil end
end
function displayMsg(text)
if(msg==nil)then
msg = Instance.new("Message")
msg.Text = text
msg.Parent = game.Workspace
else
msg.Text = text
end
end
function removeMsg()
if(msg~=nil)then msg:remove() msg = nil
end
end
is_playing.Value = true
displayMsg("Human team, survive the zombie team for 15 minutes to win the game, or else zombies win!")
delay(5,removeMsg)
local function killPlayers()
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].Character~=nil)then
local h = player[p].Character:FindFirstChild("Humanoid")
if(h.Health>0)then
player[p].Character.Humanoid.Health = 0
else
if(player[p]:FindFirstChild("Dead")~=nil)then
player[p].Dead.Value = false
player[p].Class.Value = "Zombie"
player[p].TeamColor = hum_team.TeamColor
end
end
end
end
end
end
local function resetPlayers()
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p]:FindFirstChild("Dead")~=nil)then
player[p].Dead.Value = false
player[p].Class.Value = "Zombie"
player[p].TeamColor = hum_team.TeamColor
end
end
end
end
local function countPlayers()
local count = 0
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].Character~=nil)then
count = count +1
end
end
end
return count
end
local function countPlayersInTeam(team)
local team_count = 0
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].TeamColor==team.TeamColor)then
team_count = team_count +1
end
end
end
return team_count
end
local function giveWeapons()
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].TeamColor==hum_team.TeamColor)then
game.Teams.Humans.Pistol.Value:Clone().Parent = player[p].Backpack
end
end
end
end
local function assignZombies(amount)
local valid_players = {}
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].TeamColor==hum_team.TeamColor)and (player[p].Character~=nil) then
table.insert(valid_players,player[p])
end
end
end
if(#valid_players>amount)then
while(amount>0)do
local rand = math.random(1,#valid_players)
local chosen = valid_players[rand]
chosen.TeamColor = zom_team.TeamColor
chosen.Character.Humanoid.Health = 0
table.remove(valid_players,rand)
amount = amount -1
end
end
end
local function countDown()
seconds = seconds -1
if(seconds<0)then
minutes = minutes -1
seconds = 59
if(minutes<0)then playing = false return true end
end
return false
end
interrupted = false
playing = true
minutes = 14
seconds = 60
while(playing==true)and(countDown()==false)do
local humans = countPlayersInTeam(hum_team)
local zombies = countPlayersInTeam(zom_team)
if(minutes==9)and(seconds==59)then
stage.Value = 2
displayMsg("Fast Zombie unlocked! Zombie team, chat '/fastzombie' to play as one next time you respawn!")
delay(10,removeMsg)
elseif(minutes==4)and(seconds==59)then
stage.Value = 3
displayMsg("Kamikaze Zombie unlocked! Zombie team, chat '/kamizombie' to play as one next time you respawn!")
delay(10,removeMsg)
end
if(seconds<10)then
displayHint("Humans left: "..humans.." | Time left: "..minutes..":0"..seconds.." | Zombies: "..zombies)
else
displayHint("Humans left: "..humans.." | Time left: "..minutes..":"..seconds.." | Zombies: "..zombies)
end
if(zombies==0)then -- Zombies left the game? Try to assign another to keep the game running!
if(countPlayers()>=2)then
if(countPlayers()<=3)then
assignZombies(1)
elseif(countPlayers()<=6)then
assignZombies(2)
else
assignZombies(3)
end
else
interrupted = true
break
end
end
if(humans==0)then break end
wait(1)
end
stage.Value = 1
removeHint()
if(interrupted==true)then
displayMsg("There are not enough players to continue the game...")
else
if(playing==false)then
displayMsg("Humans have won the match by successfully surviving for 15 minutes!")
else
displayMsg("Zombies have won by successfully infecting all humans within 15 minutes!")
end
end
is_playing.Value = false
killPlayers()
wait(5)
resetPlayers()
removeMsg()
end
while true do
wait(3)
resetPlayers()
if(countPlayers()>=2)then
removeMsg()
playZombies()
else
displayMsg("Waiting for two or more players...")
end
end
