I have a gun script that does not tag the player and therefore does not count kills
✓ ANSWER ACCEPTED
How do I tag a player/character in general?
1 answer
✓ Accepted answer
Personally, my favourite way is to check if they died after dealing the damage.
Example:
human:TakeDamage(40)
local tag = human.Died:Connect(function()
--this will run if you inflicted the final hit
end)
wait(0.1)
tag:Disconnect()
3 comments
0
what does "human" mean?
0
human is the humanoid you're trying to damage
0
How do I make it so it counts as a kill for the player
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1 comment
..What?