Ive come up with this:
function onPlayerSpawned(player)
if player.Name == "Player1" then
game.ServerStorage.Tool:Clone().Parent = player.Backpack
end
end
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function()
onPlayerSpawned(player)
end)
end)
Doesnt work? How would I fix?

4 comments
Still doesn’t work. Where would I put the script? Workspace?
Put this script in ServerScriptService
ITs in there and still doesn’t work.
Are you testing this in a Local Server?