How do I make a player walk to a point with player having no control of his character until I want him to? I've tried this with no luck:
game.Players.PlayerAdded:connect(function(plrname)
plrname.CharacterAdded:connect(function(character)
if character and character:findFirstChild("Humanoid") then
while true do
wait()
character.Humanoid.WalkToPoint(-124, 1000.6, -128)
end
end
end)
end)

1 comment
Thank you!