Basically, I have a StarterCharacter that its totally functional, The character is Toy Bonnie, From FNAF 2 (I dont need to explain what FNAF is.), The character is totally different than a R15, Being like, R30, From so many parts and bones, however, the character is meant to be a "Morph" for a FNAF II roleplay, Not a character you start as. And to do so, i need to change a R15 Normal robloxian to the character, That its 100% different to the robloxian, And i tought of how to make that.
First of all, Look at this image, so us understand: http://prntscr.com/jej56y
-If player touches the Parent of this script (MorphPart):
-Player's model gets empty.
-"MorphingContent" gets cloned, then setted as parent the player's model.
-Script ends.
So, can us help me?

5 comments
Pull an R15 morphing script off the Model Market and then insert your own.
Ew, No, as i said, It's a TOTALLY DIFFERENT CHARACTER, Being a toy bonnie character with over 40 Meshparts and 30 Motor6Ds, Not a simple R15 Character, Image here:http://prntscr.com/jejic7
CharacterFetch asset, followed by LoadCharacter().
But that's only if you want them to change to a player's skin.
NO. If it wasnt clear enough, ill have to edit this all.