So the script is ment to play like a intro/dialog so the people know whats going on. But in the 1/2 of the script I have the sound set to play. So what it does, is its skips everything but the sound that plays just fine. What's with that? O.o
Code:
local Intro = game.StarterGui.Intro
local Frame = game.StarterGui.Intro.Frame
local One = game.StarterGui.Intro.Frame.One
local Two = game.StarterGui.Intro.Frame.Two
local COne1 = game.StarterGui.Intro.Frame.COne1
local COne2 = game.StarterGui.Intro.Frame.COne2
local COne3 = game.StarterGui.Intro.Frame.COne3
local COne4 = game.StarterGui.Intro.Frame.COne4
local COne5 = game.StarterGui.Intro.Frame.COne5
local COne6 = game.StarterGui.Intro.Frame.COne6
local COne7 = game.StarterGui.Intro.Frame.COne7
local COne8 = game.StarterGui.Intro.Frame.COne8
local COne9 = game.StarterGui.Intro.Frame.COne9
local COne10 = game.StarterGui.Intro.Frame.COne10
local COne11 = game.StarterGui.Intro.Frame.COne11
local COne12 = game.StarterGui.Intro.Frame.COne12
local Sound = game.Workspace.PhoneVibrate
One.TextTransparency = 0
wait(2)
One.TextTransparency = 0
Two.TextTransparency = 1
wait(2)
Two.TextTransparency = 0
Sound.Playing = true
Sound.Looped = true
wait(2)
Sound.Playing = false
Sound.Looped = false
COne1.TextTransparency = 1
wait(1)
COne2.TextTransparency = 1
wait(1)
COne3.TextTransparency = 1
wait(1)
COne4.TextTransparency = 1
wait(1)
COne5.TextTransparency = 1
wait(1)
COne6.TextTransparency = 1
wait(1)
COne7.TextTransparency = 1
wait(1)
COne8.TextTransparency = 1
wait(1)
COne9.TextTransparency = 1
wait(1)
COne10.TextTransparency = 1
wait(1)
COne11.TextTransparency = 1
wait(1)
COne12.TextTransparency = 1
wait(1)
Intro.Enabled = false -- Intro is enabled at the start thats why I didn't put a Intro.Enabled = true

1 comment
!. what does the script do