I have leaderboard and I want to give the killer some points for killing someone.
leaderboard = game.Players.LocalPlayer.leaderstats
points = leaderboard.points
so what do i do now
I have leaderboard and I want to give the killer some points for killing someone.
leaderboard = game.Players.LocalPlayer.leaderstats
points = leaderboard.points
so what do i do now
I'll give you the nice side of me and say that you did try.
Tag the player on hit.
Then, when a player dies, connect to a humanoid.Died signal to give the player points.
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
local humanoid;
repeat wait()
humanoid = character:FindFirstChildOfClass('Humanoid')
until humanoid
humanoid.Died:connect(function(died)
local playerwhoKilled = character:FindFirstChild('TaggedByPerson', true)
game.Players[playerwhoKilled.Value].leaderstats.Points.Value = game.Players[playerwhoKilled.Value].leaderstats.Points.Value+10
end)
end)
end)
This discussion is preserved as it was. New answers, comments, and votes are closed.
2 comments
Already wrong, localplayer cannot be accessed from the server
oof