I'm making a minigame where players stand in pre-determined positions and jump to avoid a spinner. which will get them out if they touch it. The spin script is fine, but whenever I introduce a Touched event to the bar, it will raise itself above whatever it touches. I disable the script, test it again, and the bar doesn't do it. How can I stop this?
Code:
The spin script:
GameInProgress = script.Parent.GameInProgress
Update = script.Parent.Update
_G.PlayersInGame = {}
_G.AmountOfPlayers = 0
bar = script.Parent.Spinner.Beam
circle = script.Parent.Spinner.Circle
originalPosition = bar.Position
function Spin(Excess)
Angle = 0
rep = 0
for i = 1, 360 do
bar.Rotation = Vector3.new(0, Angle + rep, 0)
Angle = Angle + 1
rep = rep + Excess
bar.Position = Vector3.new(bar.CFrame.X, bar.CFrame.Y + .0003, bar.CFrame.Z)
circle.Position = Vector3.new(circle.CFrame.X, circle.CFrame.Y + .0003, circle.CFrame.Z)
Update.Value = true
wait(.000000000000000000000000000000000000000000000000000000000000000000000001)
end
end
function Game()
GameInProgress2 = script.Parent.GameInProgress.Value
Rounds = 0
EX = 0
while GameInProgress2 == true do
if 1+1 == 2 then
if Rounds <= 1 then
bar.BrickColor = BrickColor.new("Deep orange")
circle.BrickColor = BrickColor.new("Deep orange")
Spin(0)
Rounds = Rounds + 1
elseif Rounds > 1 then
bar.BrickColor = BrickColor.new("Navy blue")
circle.BrickColor = BrickColor.new("Navy blue")
Spin(EX)
EX = EX + .1
Rounds = Rounds + 1
end
end
end
end
Update.Changed:connect(Game)
GameInProgress.Changed:connect(Game)
The kill script:
spawn = script.Parent.Parent.Parent.Spawn
GameInProgress = script.Parent.Parent.Parent.GameInProgress
db = false
--_G.PlayersInGame
function SearchAndRemove(PLAYER)
for i = 1, #_G.PlayersInGame do
if PLAYER == _G.PlayersInGame[i] then
table.remove(_G.PlayersInGame, i)
return "Done!"
end
end
end
function Touch(Person)
player = game.Players:GetPlayerFromCharacter()
if player and GameInProgress.Value == true and script.Parent.BrickColor == "Navy blue" and db == false then
db = true
_G.AmountOfPlayers = _G.AmountOfPlayers - 1
player.Character:MoveTo(Spawn.Position)
SearchAndRemove(player)
end
end
script.Parent.Touched:connect(Touch)
The kill script is a direct child of the spinner.
