I have these values that are put in a folder in ServerStorage called Players. From there I have a datastore that gives them values. If they were to change, how would I get the Text to change whenever that value changes?
LocalScript:
local Player = game.Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local Stats = PlayerGui:WaitForChild("Stats")
local StatsFrame = Stats:WaitForChild("Frame")
--Folders--
local Player1Folder = StatsFrame:WaitForChild("Player1")
local Player2Folder = StatsFrame:WaitForChild("Player2")
local Player3Folder = StatsFrame:WaitForChild("Player3")
local Player4Folder = StatsFrame:WaitForChild("Player4")
local Player5Folder = StatsFrame:WaitForChild("Player5")
local Player6Folder = StatsFrame:WaitForChild("Player6")
local Player7Folder = StatsFrame:WaitForChild("Player7")
local Player8Folder = StatsFrame:WaitForChild("Player8")
--PlayerText--
local Player1Text = Player1Folder:WaitForChild("Player1")
local Player2Text = Player2Folder:WaitForChild("Player2")
local Player3Text = Player3Folder:WaitForChild("Player3")
local Player4Text = Player4Folder:WaitForChild("Player4")
local Player5Text = Player5Folder:WaitForChild("Player5")
local Player6Text = Player6Folder:WaitForChild("Player6")
local Player7Text = Player7Folder:WaitForChild("Player7")
local Player8Text = Player8Folder:WaitForChild("Player8")
local AddPlayerEvent = game:GetService("ReplicatedStorage"):WaitForChild("AddPlayer")
AddPlayerEvent.OnClientEvent:Connect(function()
if Player1Text.Text == "" then
Player1Text.Text = Player.Name
elseif Player2Text == "" then
Player2Text.Text = Player.Name
elseif Player3Text == "" then
Player3Text.Text = Player.Name
elseif Player4Text == "" then
Player4Text.Text = Player.Name
elseif Player5Text == "" then
Player5Text.Text = Player.Name
elseif Player6Text == "" then
Player6Text.Text = Player.Name
elseif Player7Text == "" then
Player7Text.Text = Player.Name
elseif Player8Text == "" then
Player8Text.Text = Player.Name
end
end)
Server Side Script:
local SS = game:GetService("ServerStorage")
local Players = SS:WaitForChild("Players")
local AddPlayer = game:GetService("ReplicatedStorage"):WaitForChild("AddPlayer")
Players.ChildAdded:Connect(function()
AddPlayer:FireAllClients()
end)
Data Store:
local DataStore = game:GetService("DataStoreService"):GetDataStore("TA5970AJ3B")
local ServStorage = game:GetService("ServerStorage")
local Players = ServStorage:WaitForChild("Players")
game.Players.PlayerAdded:Connect(function(player)
local Namee = Instance.new("Folder", Players)
Namee.Name = player.Name
local folder = Instance.new("Folder", Namee)
folder.Name = 'Stats'
local pts = Instance.new("IntValue", folder)
pts.Name = 'Points'
pts.Value = 0
local ast = Instance.new("IntValue", folder)
ast.Name = 'Assists'
ast.Value = 0
local reb = Instance.new("IntValue", folder)
reb.Name = 'Rebounds'
reb.Value = 0
local steal = Instance.new("IntValue", folder)
steal.Name = 'Steals'
steal.Value = 0
local block = Instance.new("IntValue", folder)
block.Name = 'Blocks'
block.Value = 0
end)
game.Players.PlayerRemoving:Connect(function(player)
for i, v in pairs(Players:GetChildren()) do
if v.Name == player.Name then
v:Destroy()
end
end
end)
Images:

2 comments
I can feel puke at the edge of my mouth
lol