ignore lines 1-14
how would i make the message to show without stopping rain? my problem is that first the message shows, but rain starts only after sign is completely invisible, help please
game:GetService("Players").PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(Message)
if Message == "RainTest" and player.Name == "SuperBeeperman" then
local RainFalling = true
local Model = script.Parent:FindFirstChild("AllEssenceSets")
local cModel = Model:Clone()
cModel.Parent = game.Lighting
Model:Destroy()
local Sky = game.ServerStorage:FindFirstChild("RainyBoi")
local RealSky = Sky:Clone()
RealSky.Parent = game.Lighting
local Puddles = workspace.Parent.Lighting:FindFirstChild("AllPureWaterSets")
local TruePuddles = Puddles:Clone()
TruePuddles.Parent = script.Parent
local coco = player.PlayerGui.Announcements.Absorbing
coco.TextLabel.Text = player.Name.." has invoked some rain!"
coco.Visible = true
wait(3)
coco.TextLabel.Visible = false
coco.BackgroundTransparency = 0.51
wait(0.001)
coco.BackgroundTransparency = 0.52
wait(0.001)
coco.BackgroundTransparency = 0.53
wait(0.001)
coco.BackgroundTransparency = 0.54
wait(0.001)
coco.BackgroundTransparency = 0.55
wait(0.001)
coco.BackgroundTransparency = 0.56
wait(0.001)
coco.BackgroundTransparency = 0.57
wait(0.001)
coco.BackgroundTransparency = 0.58
wait(0.001)
coco.BackgroundTransparency = 0.59
wait(0.001)
coco.BackgroundTransparency = 0.60
wait(0.001)
coco.BackgroundTransparency = 0.61
wait(0.001)
coco.BackgroundTransparency = 0.62
wait(0.001)
coco.BackgroundTransparency = 0.63
wait(0.001)
coco.BackgroundTransparency = 0.64
wait(0.001)
coco.BackgroundTransparency = 0.65
wait(0.001)
coco.BackgroundTransparency = 0.66
wait(0.001)
coco.BackgroundTransparency = 0.67
wait(0.001)
coco.BackgroundTransparency = 0.68
wait(0.001)
coco.BackgroundTransparency = 0.69
wait(0.001)
coco.BackgroundTransparency = 0.70
wait(0.001)
coco.BackgroundTransparency = 0.71
wait(0.001)
coco.BackgroundTransparency = 0.72
wait(0.001)
coco.BackgroundTransparency = 0.73
wait(0.001)
coco.BackgroundTransparency = 0.74
wait(0.001)
coco.BackgroundTransparency = 0.75
wait(0.001)
coco.BackgroundTransparency = 0.76
wait(0.001)
coco.BackgroundTransparency = 0.77
wait(0.001)
coco.BackgroundTransparency = 0.78
wait(0.001)
coco.BackgroundTransparency = 0.79
wait(0.001)
coco.BackgroundTransparency = 0.80
wait(0.001)
coco.BackgroundTransparency = 0.81
wait(0.001)
coco.BackgroundTransparency = 0.82
wait(0.001)
coco.BackgroundTransparency = 0.83
wait(0.001)
coco.BackgroundTransparency = 0.84
wait(0.001)
coco.BackgroundTransparency = 0.85
wait(0.001)
coco.BackgroundTransparency = 0.86
wait(0.001)
coco.BackgroundTransparency = 0.87
wait(0.001)
coco.BackgroundTransparency = 0.88
wait(0.001)
coco.BackgroundTransparency = 0.89
wait(0.001)
coco.BackgroundTransparency = 0.90
wait(0.001)
coco.BackgroundTransparency = 0.91
wait(0.001)
coco.BackgroundTransparency = 0.92
wait(0.001)
coco.BackgroundTransparency = 0.93
wait(0.001)
coco.BackgroundTransparency = 0.94
wait(0.001)
coco.BackgroundTransparency = 0.95
wait(0.001)
coco.BackgroundTransparency = 0.96
wait(0.001)
coco.BackgroundTransparency = 0.97
wait(0.001)
coco.BackgroundTransparency = 0.98
wait(0.001)
coco.BackgroundTransparency = 0.99
wait(0.001)
coco.BackgroundTransparency = 1
local WaterDrop = game.ServerStorage:FindFirstChild("WaterDrop")
local WaterDropHeight = 283
local function createWaterDropCopy()
local WaterDropCopy = WaterDrop:Clone()
WaterDropCopy.Parent = game.Workspace
local xPosition = math.random(-429,332)
local zPosition = math.random(-358,162)
WaterDropCopy.Position = Vector3.new(xPosition, WaterDropHeight, zPosition)
end
while RainFalling == true do
createWaterDropCopy()
wait(0.00000000001)
end
end
end)
end)

1 comment
Please use for loop from line 20 - 118