Okay, so basically I made this game. I want to add killstreaks, and make it to where if they get 3 kills perhaps, they get like a hat (until I make weapons for them to get at 3 kills.) But, this script wont work and I don't know what will work.
if game.Players.LocalPlayer.leaderstats.Kills.Value >3 then do
print"SIODFJOIFJDS"
end
end
I just used print for a quick test, but it doesn't even print.

3 comments
Thats cause you have to check for the Kills value to change
like game.Players.LocalPlayer.leaderstats.Kills.Changed:Connect(function()
So after inside that function, would it be if Kills.NewValue > 0?