So, I've been working on this ATM, and I want this money to go up or down by +1 every time you lose or gain money
So, it cycles through, 1-2-3-4-5-6-7-8-9-10 instead of just changing.
But I've gone through my list of ideas of how to fix, figured you guys may have a better explanation.
Update: I got it to update correctly, but it won't cycle, so if I gained $10, it updates, but it won't go 1-2-3-4-5-6-7-8-9-10 up until the current value.
And I want it to go faster as the money is greater as well.
AnimateMoney = function(text)
local current = tonumber(text)
local money = Money.Value
local index,index2
for idx = 10,3,-1 do
print(idx)
if money > 1 then
index = idx
index2 = idx-1
break
end
end
for i = current,money do
if index then
if i*index == 0 then wait() end
Pocket.Text = ConvertLongNum(i)
end
--if money%index2 == 0 then wait() end
if index2 then
if i^index2 == 0 then wait() end
Pocket.Text = ConvertLongNum(i)
end
end
end
MoneyChanged = true
Money.Changed:connect(function()
AnimateMoney(Player.Pocket.Value)
Do NOT worry about the "ConvertLongNum" it's simply in the module I have set, and works flawlessly.
