I currently have a timer that counts down from 300 seconds. Is there anyway that after the timer gets to 0, it kills all players?
Code:
while true do
for i = 300,0,-1 do
wait(1)
script.Parent.Text = "Countdown: "..i
end
end
I currently have a timer that counts down from 300 seconds. Is there anyway that after the timer gets to 0, it kills all players?
Code:
while true do
for i = 300,0,-1 do
wait(1)
script.Parent.Text = "Countdown: "..i
end
end
while true do
for i = 300,0,-1 do
wait(1)
for _,p in pairs(game.Players:GetPlayers()) do
p.PlayerGui.ScreenGui.TextLabel.Text = "Countdown:"..i.." seconds left"
end
if i == 0 then
for _,p in pairs(game.Players:GetPlayers()) do
p.Character.Humanoid.Health = 0
end
end
end
end
local Seconds = 0
while true do
for i = 300,0,-1 do
wait(1)
script.Parent.Text = "Countdown: "..i
Seconds = i
if Seconds == 300 then
for _, v in pairs(game.Players:GetChildren()) do
v.Character:BreakJoints()
end
end
end
end
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