function GearGiver.Give(player, tool)
local P = game.Players.LocalPlayer
local C = P[tool]:Clone() --This check if the player have the tool and then it clone it !
C.Parent = game.Players[player].StarterGear --Change the parent of the tool to the player starter gui
P.StarterGear[tool]:Destroy --Destroy the tool
end
It should give a gear to a other player like that
local Cmd = game.Workspace.GearGiverModule Cmd.Give(somerandompeople, rocketlauncher)

2 comments
Why a module script?
because i'm making a admin command for my game