local remote1 = game:GetService("ReplicatedStorage").Remotes.DataGiver
local remote2 = game:GetService("ReplicatedStorage").Remotes.KICK
local remote3 = game:GetService("ReplicatedStorage").Remotes.BAN
local ifbanned = game:GetService("DataStoreService"):GetDataStore("banned_false_true")
local admins = {
'xXKillerMurderarXx';
'dimondguy18_V2'
}
remote3.OnServerEvent:connect(function(plr, name)
for i, AM in ipairs(admins) do
if plr.Name == AM then
if name == AM then
warn("You cant ban yourself! [ Though you can kick your self :d ]")
else
local player = game:GetService("Players"):FindFirstChild(name)
if player then
local ID = game:GetService("Players")[player.Name].UserId
ifbanned:SetAsync(ID, 1)
wait()
print("SetAsync")
wait(0.5)
player:Kick("Banned from the game!")
end
end
end
end
end)
remote2.OnServerEvent:connect(function(plr, name)
for i, AM in ipairs(admins) do
if plr.Name == AM then
local player = game:GetService("Players"):FindFirstChild(name)
if player then
player:Kick("You have been kicked from the game by the administrators")
end
else
if plr.Name == "dimondguy18_V2" then
warn("Error : System attempted to ban admin")
else
local ID = game:GetService("Players")[plr.Name].UserId
ifbanned:SetAsync(ID, 1)
plr:Kick("You are banned from the game [ Exploiting ]")
end
end
end
end)
game.Players.PlayerAdded:connect(function(plr)
local r = ifbanned:GetAsync(plr.Name)
print(r)
wait(1)
print(r)
if r == 1 then
if plr.Name == "xXKillerMurderarXx" then
print("XD")
else
plr:Kick("You are banned from this game")
end
if plr.Name == "dimondguy18_V2" then
print("XD")
else
plr:Kick("You are banned from this game")
end
end
end)
remote1.OnServerEvent:connect(function(plr, code)
if code == "A-AaAAa_eaE_aeA_EAAa-EA_E_ae_AE-eeE_A_a-A_aea-Eae-eA_EAE_aeee_Aa-Eaea-eAe_" then
local function short(name)
local returned = {}
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name:sub(1,name:len()):lower() == name:lower() then
table.insert(returned,v)
end
end
return returned
end
plr.Chatted:connect(function(msg)
for i, AM in ipairs(admins) do
if plr.Name == AM then
if string.sub(msg,1,5):lower() == "kick/" then
local player = short(string.sub(msg,6))
if #player == 1 then
local player = player[1]
player:Kick("Kicked")
end
end
end
end
end)
for i, AM in ipairs(admins) do
if plr.Name == AM then
local ad = game:GetService("ReplicatedStorage").AdminGUI
local ad2 = ad:Clone()
local plrgu = plr:FindFirstChild("PlayerGui")
print("Cloning...")
if plrgu then
print("Cloned")
ad2.Parent = plrgu
wait()
ad2:FindFirstChild("Main").Disabled = false
end
end
end
end
end)
Since the game is filtering enabled, I use remote events to do this.
Every time I ban someone, they get kicked from the game with a message saying "You are banned from this game" but the data does not get saved for some reason. Studio works perfectly with the script, but the actual game it self does not. ( This script is placed in server scripts service )
Is there a way to fix this or is there supposed to be a different method for this??

1 comment
can u accept :p