So, i made a Toy Bonnie rig (Image: http://prntscr.com/jce71t)

This rig haves more than 30 Motor6Ds, and More than 40 Meshparts.

I dont want to know how to make a morph out of him, but how to make it a custom character.

The character is already rigged, And haves a humanoid, Humanoidrootpart and Torso Image: http://prntscr.com/jce7nm

The humanoidrootpart is the only CanCollide True and Anchored True.

What i want is to make it a custom character, Using the "Startercharacter" thing.

If us are gonna tell me "drag the model to StarterPlayer and name it StarterCharacter, Done", Then..

I tried that, and the character just floats in air forever.

How do i make him a startercharacter?

5 comments

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HRP shouldn't be anchored as that will make the player stuck

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OOOOOOOOOOOOOOOOOOO, Thanks!

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I tried doing that, setted everything as CanCollide false, but the rootpart, the character bounces (i can control him tho) then he ends up like this: http://prntscr.com/jceni5

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Did you seperate each limb? Make it so each limb has it's own model and it's parts in it, and you can weld those on the character (you can find a weld script in a morph button).

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Is that a answer to what i said before?, and i dont know what you mean with "separating each limb", That every meshpart be on the model, and not inside a meshpart?, because if thats the case, then yes