So, i made a Toy Bonnie rig (Image: http://prntscr.com/jce71t)
This rig haves more than 30 Motor6Ds, and More than 40 Meshparts.
I dont want to know how to make a morph out of him, but how to make it a custom character.
The character is already rigged, And haves a humanoid, Humanoidrootpart and Torso Image: http://prntscr.com/jce7nm
The humanoidrootpart is the only CanCollide True and Anchored True.
What i want is to make it a custom character, Using the "Startercharacter" thing.
If us are gonna tell me "drag the model to StarterPlayer and name it StarterCharacter, Done", Then..
I tried that, and the character just floats in air forever.
How do i make him a startercharacter?

5 comments
HRP shouldn't be anchored as that will make the player stuck
OOOOOOOOOOOOOOOOOOO, Thanks!
I tried doing that, setted everything as CanCollide false, but the rootpart, the character bounces (i can control him tho) then he ends up like this: http://prntscr.com/jceni5
Did you seperate each limb? Make it so each limb has it's own model and it's parts in it, and you can weld those on the character (you can find a weld script in a morph button).
Is that a answer to what i said before?, and i dont know what you mean with "separating each limb", That every meshpart be on the model, and not inside a meshpart?, because if thats the case, then yes