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✓ ANSWER ACCEPTED

Is there a better way to get the keyboard input from a player than using remote events?

I will not include any code as it is not neccesary for my question

As you guys probably know, userinputservice is only clientside wich means for a server to access it, you need remote events.

But a lot of remote events signals shouldn't be the best way to get the input. Is there any other way to do this?

1 answer

✓ Accepted answer

Generally speaking there's no reason the server needs to be informed of every single keystroke a client makes, as you can just perform the actions client-side. Yes, remotes would be the way for you to go if you really did want to send keystrokes to the server, but you should consider rethinking your approach to networking.

5 comments

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The problem is, I need to use it server side, so there's no better way?

0

No.

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rip, I'll accept your answer then

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Why do you need to use it server side?

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awesomeipod --> Not really important but it's for a sort of verhicle

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