I am working on a program called Exploit Shield and it should be a free script model to use for any game needed. Exploit Shield is a very useful script, but it has its downfalls:
-- Exploit Shield created by MCAndRobloxUnited, a WIP
-- This is the basic code (not the whole script)
while true do
for _,p in pairs(game.Players:GetPlayers()) do
if p.Character.Backpack:FindFirstChildWhichIsA("HopperBin") then
hb = p.Character.Backpack:FindFirstChildWhichIsA("HopperBin")
hb:Destroy() -- Removes potential Btools
end
end
end
The above code deletes the would-be obvious Builder Tools from a Player's Character's Backpack. The question I'm asking: Is there any possible way to detect a DLL injected from an exploit such as JJSploit or Impact via the main script?

1 comment
You can test these exploits by getting a tool or gui that shows the workspace, inject the exploit into the game and check if there is any scripts related to the exploit. Don't know if this will work, but worth a try.