local tools = {"LinkedSword", "Flip"} -- Put the following tools in lighting
-- Put your Match starting script here below
local mapDirectory = game.Lighting.Maps -- This is where your maps are!
local msg = Instance.new("Message")
msg.Parent = game.Lighting
local time = script.Time
-- Script ----------------------------------------------------------------------------------------------------
--Da Loop--
while true do -- The Loop
local maps = mapDirectory:getChildren() -- Defins what maps means
--End of Da Loop--
--Without the fail safe we would encounter unhealthy bugs.
-----This is the fail safe-----
if #maps == 0 then --Counts how many maps there are, if theres 0, removes da script.
print("Maps not found! Selfremoving...") --lets you know whats going on
script:remove() --removes the script
return
end -- Ends this function
-----Fail Safe Ends-----
---Part that picks da maps-----
local pickedMap = maps[math.random(1, #maps)] --Defines Pickedmap, as 1-# of maps
local pickedMapClone = pickedMap:clone() --defines what the picked map clone is
pickedMapClone.Parent = game.Workspace -- defines the parent of the picked map
pickedMapClone:makeJoints() -- required whenever you insert a model into the world, otherwise it falls apart (From Telamon)
msg.Parent = game.Workspace --makes a message
msg.Text = "Map Change!" --makes the text
wait(3) --waits 3 seconds
msg.Text = "Picked Map is " ..pickedMapClone.Name.."." --makes the message of what map
print("Map inserted: " .. pickedMap.Name) --says when map is made
wait(5) --waits 5 secs.
msg.Parent = game.Lighting
wait(time.Value) --the value time is refrenced to the time of waitness
pickedMapClone:remove() --removes the cloned map
end
wait(1) -- change to any number
game.Workspace.tools:Clone(game.Workspace.Players.StarterPack)
COMMUNITY QUESTION
How do I make it so that when my map starts, it teleports the players to it?
1 answer
One method of teleporting the characters is to put invisible blocks in the map and putting them all into a model. (If you want them all to teleport to one place then put the blocks near eachother) Like so...
ChosenMap = game.Workspace.Map --Whatever you call your map..
TeleportModel = ChosenMap.TeleportModel --Whatever you call your teleport thing holder haha
Teleports = TeleportModel:getChildren()
for i,v in pairs(game.Players:getChildren()) do
v.Character.Torso.Position = Teleports[math.random(1,#Teleports)].Position --Will teleport players to a random one of the teleport blocks
end
1 comment
0
I don't get it, what if I have more than 1 map? I don't want to name them all "ChosenMap"
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Please don't just post a free model script and ask us to modify it to your liking for you.