Is there any way to fix this so that the dropper keeps dropping every 2 seconds, but blocks that are left on the ground for 10 seconds get deleted?
function drop()
Block = Instance.new('Part', workspace)
Block.Position = script.Parent.DropPart.Position + Vector3.new (0,-2,0)
Block.Name = 'ThingWorf'
local worth = Instance.new('NumberValue', Block)
worth.Name = "Worth"
worth.Value = 5
Block.Size = Vector3.new(1,1,1)
wait(10)
Block:Destroy()
end
while true do
drop()
wait(2)
end

1 comment
Thank you!