I know how to play sounds OnEnter but this is what I don't get How can I play a sound when a player dies?
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How can i play a sound if a player Dies?
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Very simple question.
I'll explain how this works in the script.
sound = game.Workspace.sound -- The audio
game.Players.PlayerAdded:connect(function(player) -- When a player enters. The parameter represents the player who entered
player.CharacterAdded:connect(function(char) -- The players character (Which contains humanoid)
char.Humanoid.Died:connect(function(died) -- When the player dies
soundClone = sound:Clone() -- Creates a variable of Cloning the sound
soundClone.Parent = player.PlayerGui -- Sets the parent of the cloned sound to the players Gui, so only the player who died will hear it
soundClone:Play() -- Plays the sound
end
end)
end)
end)
If you want everyone to hear it just type sound:Play() Instead of cloning it.
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2 comments
Why the tag Trigonometry?
It was supposed to be Event but i got confused