I have been searching everywhere for something like this.
I know you can do this for players, but how do you make it work for NPC's?
(Sorry if this seems like a request.)
I have been searching everywhere for something like this.
I know you can do this for players, but how do you make it work for NPC's?
(Sorry if this seems like a request.)
The optimal way to control collisions between groups now is Collision Groups. The only difference for making the same group not collide with itself is you want something like this:
PhysicsService:CollisionGroupSetCollidable(npcgroup, npcgroup, false)
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O wow, thanks lol. I didnt even know about this feature.
Unless you check the DevForum its hard to learn these things are added. They sometimes make a blog post and sometimes don't.