I have a gui which basically acts like leaderstats. I have a door which allows entrance by having a gamepass though I'm not sure what values to change in order to base it on the gui leaderstats. So for a door I want to change the amount needed to 5 or 6 then if they have it then they can come.
Gui Leaderstats:
fol = Instance.new("Folder", game.Workspace)
fol.Name = "Data"
game.Players.PlayerAdded:connect(function(plr)
plrfol = Instance.new("Folder", fol)
plrfol.Name = plr.Name
val = Instance.new("NumberValue", plrfol)
val.Value = 0
val.Name = "Socks"
end)
game.Players.PlayerRemoving:connect(function(plr)
fol[plr.Name]:Destroy()
end)
Door Script:
local debounce = false
script.Parent.Touched:connect(function(hit)
if debounce == false then
wait()
debounce = true
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
local gamepassId = script.Parent.GamepassId
local marketplaceservice = game:GetService("MarketplaceService")
if player and marketplaceservice:PlayerOwnsAsset(player, gamepassId.Value) then
script.Parent.CanCollide = false
wait(.5)
script.Parent.CanCollide = true
end
end
wait(2)
debounce = false
end)
