Here is a script that is suposed to give the player a trail but it does not work. Could anyone help me to fix it?
local passId = 1681075330
function isAuthenticated(player)
return game:GetService("MarketplaceService"):PlayerOwnsAsset(passId)
end
game.Players.PlayerAdded:connect(function(player)
if isAuthenticated(player) then
player.CharacterAdded:connect(function(char)
local trail = game.ServerStorage.TrailToad:Clone()
trail.Parent = char.Head
local attachment0 = Instance.new('Attachment',char.Head)
attachment0.Name = 'TrailAttachment'
local attachment1 = Instance.new('Attachment',char.HumanoidRootPart)
attachment1.Name = 'TrailAttachment1'
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
end)
end
end)
