local ammo = script.Parent:WaitForChild('Ammo')
local storedammo = script.Parent:WaitForChild('StoredAmmo')
sling = script.Parent:WaitForChild('Slingshot')
function Reload()
if ammo.Value == 0 and storedammo.Value > 0 then
ammo.Value = ammo.Value + 1
storedammo.Value = storedammo.Value - 1
elseif
storedammo.Value == 0 and ammo.Value == 0 then
print('Out of Ammo!')
ammo.Value = ammo.Value
end
end
function Check()
if ammo.Value == 0 and storedammo.Value == 0 then
sling.Disabled = true
elseif
ammo.Value > 0 or storedammo > 0 then
sling.Disabled = false
end
end
script.Parent.Equipped:connect(Reload)
script.Parent.Equipped:connect(Check)
it doesn't lower the Ammo to 0 after it's been thrown... (I have it in another Script) and so u can still Throw as much as u want, plz help!

2 comments
thnx, lol didn't notice that...
This works?