-- // FileName: ExtraDataInitializer.lua -- // Written by: Xsitsu -- // Description: Module that sets some basic ExtraData such as name color, and chat color.
local SpecialChatColors = { Groups = { { --- ROBLOX Interns group GroupId = 2868472, Rank = 100, ChatColor = Color3.new(175/255, 221/255, 1), }, { --- ROBLOX Admins group GroupId = 1200769, ChatColor = Color3.new(1, 215/255, 0), }, }, Players = { { --- Left as an example UserId = 275193222, ChatColor = Color3.fromRGB(39, 232, 5)
UserId = 321133177,
ChatColor = Color3.fromRGB(170, 0, 170)
}
}
}
local function MakeIsInGroup(groupId, requiredRank) assert(type(requiredRank) == "nil" or type(requiredRank) == "number", "requiredRank must be a number or nil")
return function(player)
if player and player.UserId then
local userId = player.UserId
local inGroup = false
local success, err = pcall(function() -- Many things can error is the IsInGroup check
if requiredRank then
inGroup = player:GetRankInGroup(groupId) > requiredRank
else
inGroup = player:IsInGroup(groupId)
end
end)
if not success and err then
print("Error checking in group: " ..err)
end
return inGroup
end
return false
end
end
local function ConstructIsInGroups() if SpecialChatColors.Groups then for _, group in pairs(SpecialChatColors.Groups) do group.IsInGroup = MakeIsInGroup(group.GroupId, group.Rank) end end end ConstructIsInGroups()
local Players = game:GetService("Players")
function GetSpecialChatColor(speakerName) if SpecialChatColors.Players then local playerFromSpeaker = Players:FindFirstChild(speakerName) if playerFromSpeaker then for _, player in pairs(SpecialChatColors.Players) do if playerFromSpeaker.UserId == player.UserId then return player.ChatColor end end end end if SpecialChatColors.Groups then for _, group in pairs(SpecialChatColors.Groups) do if group.IsInGroup(Players:FindFirstChild(speakerName)) then return group.ChatColor end end end end
local function Run(ChatService) local NAME_COLORS = { Color3.new(253/255, 41/255, 67/255), -- BrickColor.new("Bright red").Color, Color3.new(1/255, 162/255, 255/255), -- BrickColor.new("Bright blue").Color, Color3.new(2/255, 184/255, 87/255), -- BrickColor.new("Earth green").Color, BrickColor.new("Bright violet").Color, BrickColor.new("Bright orange").Color, BrickColor.new("Bright yellow").Color, BrickColor.new("Light reddish violet").Color, BrickColor.new("Brick yellow").Color, }
local function GetNameValue(pName)
local value = 0
for index = 1, #pName do
local cValue = string.byte(string.sub(pName, index, index))
local reverseIndex = #pName - index + 1
if #pName%2 == 1 then
reverseIndex = reverseIndex - 1
end
if reverseIndex%4 >= 2 then
cValue = -cValue
end
value = value + cValue
end
return value
end
local color_offset = 0
local function ComputeNameColor(pName)
return NAME_COLORS[((GetNameValue(pName) + color_offset) % #NAME_COLORS) + 1]
end
local function GetNameColor(speaker)
local player = speaker:GetPlayer()
if player then
if player.Team ~= nil then
return player.TeamColor.Color
end
end
return ComputeNameColor(speaker.Name)
end
ChatService.SpeakerAdded:connect(function(speakerName)
local speaker = ChatService:GetSpeaker(speakerName)
if not speaker:GetExtraData("NameColor") then
speaker:SetExtraData("NameColor", GetNameColor(speaker))
end
if not speaker:GetExtraData("ChatColor") then
local specialChatColor = GetSpecialChatColor(speakerName)
if specialChatColor then
speaker:SetExtraData("ChatColor", specialChatColor)
end
end
if not speaker:GetExtraData("Tags") then
--// Example of how you would set tags
--[[
local tags = {
{
TagText = "VIP",
TagColor = Color3.new(1, 215/255, 0)
},
{
TagText = "Alpha Tester",
TagColor = Color3.new(205/255, 0, 0)
}
}
speaker:SetExtraData("Tags", tags)
]]
speaker:SetExtraData("Tags", {})
end
end)
local PlayerChangedConnections = {}
Players.PlayerAdded:connect(function(player)
local changedConn = player.Changed:connect(function(property)
local speaker = ChatService:GetSpeaker(player.Name)
if speaker then
if property == "TeamColor" or property == "Neutral" or property == "Team" then
speaker:SetExtraData("NameColor", GetNameColor(speaker))
end
end
end)
PlayerChangedConnections[player] = changedConn
end)
Players.PlayerRemoving:connect(function(player)
local changedConn = PlayerChangedConnections[player]
if changedConn then
changedConn:Disconnect()
end
PlayerChangedConnections[player] = nil
end)
end
return Run
how i make now that More People can get Colored Chat?

1 comment
I suggest you make your own code instead of using others so you learn how to script and won't get confused with scripts this huge.