I'm having a part follow the mouse. But when the player isn't facing a certain direction, mouse movements don't coordinate with where the part moves.
I tried using lookVectors as well but don't have a good understanding of using them.
local function Panned(input, processed)
if not processed and input.UserInputType == Enum.UserInputType.MouseMovement then
delta = input.Delta
panDeltaMouse = -delta
move_vector =focus.Position-Vector3.new(delta.X,0,delta.Y)*speed -- need help here
end
end

1 comment
Has to use delta as is. I'm making a draggable camera. Everything works except for when orientation is off.