There's not much to say here because I have no idea what is going on. It's happened with almost EVERYTHING I do, and it's REALLY starting to get on my nerves.
I get scripts working fine in the studio. They function exactly as they should, doing exactly what I want when I want, and I decide to finally insert them into the game and test them. All good. Unless you actually join a game.
You see my problem is: My scripts work flawlessly in studio but don't fire at all in an actual game ('an actual game' here means going to the game page on roblox and clicking 'play'). I've used the Developer Console to look for an explaination, but everything there is working perfectly.
This is not happening on localscripts, this is happening on normal scripts. If anyone can help me fix this, I'll be extremely grateful. This is the bane of using ROBLOX Studio for me, as it's always happened and it is very infuriating.

4 comments
This happens to me often as well and is quite annoying. I'm not sure how to exactly fix it, but I fixed it once. I put the code from the script that wasn't working in the server into a different script, and then it worked.
It usually happens because of improper server-client communication and/or replication issues. Since in studio play mode, the server and the client are the same peer. Please post more details, such as where are the scripts placed and their source.
What do your scripts do?
really depends on what your script does. If it's a server script and does something to the client side then it won't work in an online game. In studio all scripts are local and online game all local scripts and regular scripts are separated