If you're an experience CFrame scripter, you should know what local and global space is. So I want my camera to rotate in global axis, so how do I do it?
If I use CFrame.Angles() or CFrame.fromEulerAnglesXYZ(), it will just rotates in local space

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Seems good to me, although I haven't tried it yet, I already found another way of doing this. So thanks anyways