game.Players.PlayerAdded:connect(function(player)
if player:GetRankInGroup(2533886) == 8 then
player.TeamColor = game.Teams.Security.TeamColor
elseif player:GetRankInGroup(2533886) >= 1 then
player.TeamColor = game.Teams.Models.TeamColor
game.Players.PlayerAdded:connect(function(player)
elseif player:GetRankInGroup(2533886) == 0 then
player.TeamColor = game.Teams.Spectators.TeamColor
game.Players.PlayerAdded:connect(function(player)
elseif player:GetRankInGroup(2533886) >= 12 then
player.TeamColor = game.Teams.HighRanks.TeamColor
COMMUNITY QUESTION
In game teaming script does not team besides specator?? Would love/need some help fixing it
2 answers
Your code is very illegible. Your current code says if the player who joins' rank is >=1, then do your code, but if they are < 1, then it listens for a DIFFERENT player to join and do the same process? Use elseif.
3 comments
0
did not work i used elseif .-.
0
It should, you're just inexperienced. You'll get there.
0
i fixed it
Paste this in a LocalScript and place it in StarterPlayerScripts.
repeat wait() until game.Players.LocalPlayer
repeat wait() until game.Players.LocalPlayer.Character:IsDescendantOf(workspace)
--------------------------------------------------------------------------------------------------------------
--GET SERVICES
local Players = game:GetService('Players')
--CONSTANTS
local Player = Players:WaitForChild(game.Players.LocalPlayer.Name)
local Character = Player.Character
--TEAMS
local GroupID = 2533886
local SecurityTeam = game.Teams.Security
local ModelTeam = game.Teams.Models
local SpectatorTeam = game.Teams.Spectators
local HighRanksTeam = game.Teams.HighRanks
--VARIABLES
local GroupRank = nil
--SET TEAM FUNCTION
function SET_TEAM()
GroupRank = Player:GetRankInGroup(GroupID)
if GroupRank == 8 then
Player.TeamColor = SecurityTeam.TeamColor
elseif GroupRank >= 1 then
Player.TeamColor = ModelTeam.TeamColor
elseif GroupRank == 0 then
Player.TeamColor = SpectatorTeam.TeamColor
elseif GroupRank >= 12 then
Player.TeamColor = HighRanksTeam.TeamColor
end
Player:LoadCharacter()
end
SET_TEAM()
1 comment
0
Hope this helps!
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1 comment
elseif in line 9 is underlined in read