for k, p in pairs(game.Players:GetPlayers()) do
wait(2)
script.Game.Value = false
wait(5)
game.Lighting.GameThing:Clone().Parent = p.PlayerGui
wait(20)
p.PlayerGui.GameThing:Remove()
wait()
p.PlayerGui.Progress:Remove()
p.PlayerGui.Spectate:Remove()
wait()
local Map = game.Lighting.Map:clone()
Map.Parent = game.Workspace
Map:makeJoints()
Players = game.Players:GetChildren()
local Players = game.Players:GetChildren()
for i = 1, #Players do
Players[i].Character:MoveTo(Vector3.new(-5.4, 4.39, -64.7))
script.Game.Value = true
end
end
✓ ANSWER ACCEPTED
TroubleShoot my script?, will not "execute"
1 answer
✓ Accepted answer
while true do
wait(2)
script.Game.Value = false
wait(5)
for k, p in pairs(game.Players:GetPlayers()) do
Spawn(function()
game.Lighting.GameThing:Clone().Parent = p.PlayerGui
wait(20)
p.PlayerGui.GameThing:Remove()
wait()
p.PlayerGui.Progress:Remove()
p.PlayerGui.Spectate:Remove()
end)
end
wait()
local Map = game.Lighting.Map:clone()
Map.Parent = game.Workspace
Map:makeJoints()
Players = game.Players:GetChildren()
for i = 1, #Players do
Players[i].Character:MoveTo(Vector3.new(-5.4, 4.39, -64.7))
script.Game.Value = true
end
end
try dat
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3 comments
Thanks Very much sir. :D
I love how you notice my long brown hair and call me sir
When i try to play it in Test it works 100000% when i play in Play Mode, it doesn't WTF!!!!